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21. upgradable pod - in Player Features and Ideas Discussion [original thread]
What about decoy pods ? The nightmare of pirates : destroy a ship... and out pop up 25 pods who rapidly warp in all directions And only one has you inside. Could be justified as the other pods being used by your crew to escape. Helen O...
- by Helen Tiger - at 2006.02.18 10:59:00
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22. Idea to revitalise gate piracy. - in Player Features and Ideas Discussion [original thread]
Originally by: Pesadel0 I never asked for fairness. Another timeless pirate quote... Oh don't worry, we certainly believe you. The courageous pirates who would prey on mining operations using BS and HAC's and whatnot. Yeah, I'm sure...
- by Helen Tiger - at 2006.02.18 10:45:00
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23. Idea to revitalise gate piracy. - in Player Features and Ideas Discussion [original thread]
It was time I got some reinforcements. Thanks Zugor and Grey. Grey, I like your idea, evne if it needs a few problems ironed out : - Suppose you warp to a ship and gank it... the victim escapes in its pod. You can still warp to that pod and pwn ...
- by Helen Tiger - at 2006.02.18 10:23:00
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24. Explain first, THEN shoot me down - in Player Features and Ideas Discussion [original thread]
Edited by: Helen Tiger on 18/02/2006 01:02:44 Feh ! maybe you did get that countdown, but where so lagged you never got a chance to see it. Ever so often since RMR I find myself entering a system or exiting a warp... and my client starts swap...
- by Helen Tiger - at 2006.02.18 01:02:00
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25. In Game Skill Tree - in Player Features and Ideas Discussion [original thread]
I don't know... Soon after I joined EVE (almost two years ago) I downloaded a PDF of the skill tree as it was back then. The thing was huge. You realise that there are over 240 skills, with many dependencies between them ? It was more a mesh tha...
- by Helen Tiger - at 2006.02.18 00:53:00
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26. Idea to revitalise gate piracy. - in Player Features and Ideas Discussion [original thread]
Edited by: Helen Tiger on 18/02/2006 00:35:54 I've seen delusional people, but you guys are wayyyy out of the charts. Originally by: St Dragon And dont give me the "but you will use webbers to slow me down" you have already stated th...
- by Helen Tiger - at 2006.02.18 00:33:00
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27. Cluster Turrets, Ship Crews - in Player Features and Ideas Discussion [original thread]
Originally by: Kayscha BTW: Strategy games are about strategy, not micromanagement. Ha ! Then I suppose you've never seen any high-level RTS gamers. These guys measure their skills by how many keyboard shortcuts they can use per minut...
- by Helen Tiger - at 2006.02.17 15:43:00
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28. Censorship flag in forums - in Player Features and Ideas Discussion [original thread]
Originally by: pshepherd Originally by: Helen Tiger Seriously, even the word "t.w.a.t" is censored... I don't even know what a t.w.a.t is supposed to be (it was censored as part of "wris.t.w.a.tch" in one of my posts) ! Yo...
- by Helen Tiger - at 2006.02.17 15:12:00
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29. Cluster Turrets, Ship Crews - in Player Features and Ideas Discussion [original thread]
Edited by: Helen Tiger on 17/02/2006 14:59:03 Hey I have an idea : let's also implement starship oil, tire pressure, license tests, DMV red-tape, paperwork for each and every crew member, potential diseases among the crew, mutiny, morale... T...
- by Helen Tiger - at 2006.02.17 14:57:00
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30. Skills in browser - in Player Features and Ideas Discussion [original thread]
Damn it, there isn't ONE day without someone asking about skill switching from the website... exactly WHAT is CCP waiting for : make a damn STICKY of the thread that explains why it won't happen ! Helen Originally by: Kittamaru Bravo Hele...
- by Helen Tiger - at 2006.02.17 14:51:00
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31. Idea to revitalise gate piracy. - in Player Features and Ideas Discussion [original thread]
Originally by: St Dragon Lol my advice is still to fit warp core stablaisers. Or Try another gate, point is dont be lazy use that family braincell of yours and think your way out. For example say there are 2 warp jammers at a gate bot...
- by Helen Tiger - at 2006.02.17 14:44:00
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32. Screenshots vs InGame graphics - in Player Features and Ideas Discussion [original thread]
Edited by: Helen Tiger on 17/02/2006 14:00:16 I don't know... Remember back when we could move the overview around ? Well ultimately mine would always stay in the upper right corner. I think CCP must have noticed a lot of players don't move ...
- by Helen Tiger - at 2006.02.17 14:00:00
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33. [New Skill] Cargo Compression & Stacking - in Player Features and Ideas Discussion [original thread]
Okay... Stacking ? You ship's cargo hold capacity is given in CUBIC meters, not SQUARE meters. That implies you're already stacking things to make the most of your capacity. Compression ? That's not happening in real-life, but sometimes you'll s...
- by Helen Tiger - at 2006.02.17 13:53:00
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34. PLEASE, PLEASE, PLEASE - in Player Features and Ideas Discussion [original thread]
No **** my super-duper-megabassboost speakers are killing my neighbors every time I warp. But for crying out loud, GIVE YOUR THREADS A MEANINGFUL NAME A$$FACE ! Helen Originally by: Kittamaru Bravo Helen! (...) Never seen someone do ...
- by Helen Tiger - at 2006.02.17 13:46:00
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35. Cluster Turrets, Ship Crews - in Player Features and Ideas Discussion [original thread]
Originally by: Yurameki Daishun yea only 8 modules of any one type is kinda limiting and boring when you get to really big ships... I did start a thread about expanding that to 12, based on there being 12 function keys on the PC keyboa...
- by Helen Tiger - at 2006.02.17 13:41:00
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36. Idea to revitalise gate piracy. - in Player Features and Ideas Discussion [original thread]
Edited by: Helen Tiger on 17/02/2006 13:34:22 Originally by: Pesadel0 Quote: "The pirate way" ? So the pirate's way means no happy party, not everybody is happy ?So you want to make people unhappy ? Do you feast on others' misfo...
- by Helen Tiger - at 2006.02.17 13:31:00
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37. Idea to revitalise gate piracy. - in Player Features and Ideas Discussion [original thread]
Edited by: Helen Tiger on 17/02/2006 13:00:20 Originally by: Joerd Toastius Oh, and one other question. How does making warp scrambling affect gate use make life easier for sniper pirates? You've lost me there... Yeah losing you se...
- by Helen Tiger - at 2006.02.17 13:00:00
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38. Better utilisation of Empire space & make Amarr more attractive - in Player Features and Ideas Discussion [original thread]
Edited by: Helen Tiger on 17/02/2006 11:09:52 Before I start : I happen to be amarrian. Both my accounts. Originally by: Tarron Sarek The Amarr empire should perhaps receive some more coolness-factor. For example when I read the fact...
- by Helen Tiger - at 2006.02.17 11:02:00
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39. Idea to revitalise gate piracy. - in Player Features and Ideas Discussion [original thread]
Originally by: Joerd Toastius Originally by: Helen Tiger Yeah, CCP makes the rules. But we pay CCP for that. Common fallacy. You pay CCP for a service, nothing more. They're not obligated to listen to you. Yes, it's not wise to...
- by Helen Tiger - at 2006.02.17 10:38:00
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40. Anti Missile Systems - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell No, I'm not willing to spend hours looking for evidence to back up something which I have posted which is correct in the first instance and when you have provided absolutely no evidence against my argument. Wh...
- by Helen Tiger - at 2006.02.17 09:52:00
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